Semester 2 Project: Design/Play/Disrupt

Screenshot

Screenshot

Semester 2 Project

Concept render for installation space and plinth

Concept render for installation space and plinth

Testing on the makeshift plinth

Testing on the makeshift plinth

Semester 2 Project: Design/Play/Disrupt

We were assigned the brief ‘V&A Dundee Video Games Design/Play/Disrupt – Playing the V&A’ - where our task was to make a game designed to be played in a museum (Hypothetically - the V&A Dundee), whilst making the V&A a playable space.

We chose to make a monolithic form as a homage to Kengo Kuma's architecture of the building. This was made up of an endless stack of 'ball maze' type levels where the player needs to roll water down into the next tray, which would then shuffle up and become the next level.

I was responsible for all of the visual art in the project - primarily modelling and texturing, but also chipped in to solving some technical implementation challenges.

Please note, there was no affiliation with V&A Dundee on this project.