Final semester Masters project at Abertay University. The brief was to make a VR game as a proof of concept of a barista simulator with the purpose of helping players overcome the anxiety of employment.
The game needed to be educational in teaching the player the necessary steps of serving customers in a coffee shop, but also be fun and engaging, and act as a safe space. Runs on HTC Vive at 90+ FPS - Made in Unity.
I was one of 4 artists in this 1 semester project. My primary role was making characters, but I also contributed a list of environment assets.