Mountain Troll - Hero (Real-time)

3D view - please note that height/parallax mapping is not supported in Marmoset viewer, so eyes will not display correctly

Face Topology

Face Topology

Body Topology

Body Topology

Subsurface Scattering

Subsurface Scattering

Subsurface Scattering

Subsurface Scattering

Zbrush Sculpt

Zbrush Sculpt

Reference sketches - tombstone silhouette and frolicky nature

Reference sketches - tombstone silhouette and frolicky nature

Reference sketch - rock/scale placement

Reference sketch - rock/scale placement

Mountain Troll - Hero (Real-time)

A personal project: Creating a troll as a protagonist character.
For this I aimed to achieve a creature that clearly resembles a troll, but needed to be immediately relatable.
The Troll's body is approximately 90K tris and uses 6 4K textures in the material - Full PBR with subsurface scattering.
The eye uses 2K textures and uses height and parallax to give the effect of a lens in front of the iris. The internal mouth parts share a 2K texture set.
This is still essentially a WIP, as the loincloth still needs to be added - This should resemble the initial sketches.