Hero Mountain Troll

3D view - please note that height/parallax mapping is not supported in Marmoset viewer, so eyes will not display correctly

Face Topology

Face Topology

Body Topology

Body Topology

Subsurface Scattering

Subsurface Scattering

Subsurface Scattering

Subsurface Scattering

Zbrush Sculpt

Zbrush Sculpt

Reference sketches - tombstone silhouette and frolicky nature

Reference sketches - tombstone silhouette and frolicky nature

Reference sketch - rock/scale placement

Reference sketch - rock/scale placement

Hero Mountain Troll

A WIP personal project: Creating a troll as a protagonist character.
For this I aimed to achieve a creature that clearly resembles a troll, but needed to be immediately relateable.
The Troll's body is approximatedly 90K tris and uses 6 4K textures in the material: Base colour, metalness with smoothness in alpha, normal, height, and scatter and translucency maps for subsurface scattering.
The eye uses 2K textures and uses height and parallax to give the effect of a lens in front of the iris, and the internal mouth parts share a 2K texture set.
This is still a WIP, as the loincloth still needs to be added - This should resemble the initial sketches.